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Old Jul 27, 2005, 06:58 PM // 18:58   #61
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As far as I can tell, there's very little if any damage done by new players rushing. If some people are geniunely confused about which way they are "supposed" to go, then the designers should make it clearer through text or other methods.

I don't see this as an issue Arena Net should pay any attention to.

As a small aside, I have two accounts. I wouldn't want things locked up for my second account. This isn't an important reason, though.
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Old Jul 27, 2005, 07:09 PM // 19:09   #62
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I always thoguth this game was made for people who want an EASY game(20 level cap?) but I dont think its fair that complete noobs can be in droknars without even having an ascended character. I have two characters that are rushed there but also two characters that I've beaten the game with. I think you should only be able to be rushed once you complete the game with atleast one character, because re-doing the missions is REALLY repetative .. especially with those idiots who "thought you could kill that fish in the water by the drakes" so he sat there the whole time while we all died.


i also think if you have the money to do it you should be able to. but ya..they should just leave the running as it is because not EVERYONE enjoys the same thing you do.. also not everyone complains when they get jealous of a level 15 with drok that has no idea what to do if anything.. it helps you. they make good tanks =)

Last edited by plouyd; Jul 27, 2005 at 07:17 PM // 19:17..
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Old Jul 27, 2005, 09:16 PM // 21:16   #63
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Quote:
Originally Posted by Talesin Darkbriar
And now, thanks to the greed of so many, we have a large core of unskilled, arrogant, clueless players in the high end game.
You can thank yourselves for this self inflicted tragedy.
Hasn't there always been a large core of unskilled, arrogant, clueless players in the high end game? Actually now that I think about it...every other game that's ever been released?
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Old Jul 27, 2005, 09:24 PM // 21:24   #64
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Quote:
Originally Posted by Eder
So, by making someone have to pay for a run to Yak's Bend before he can pay for a run to Beacon's Perch and then for another run to Droknar's, you "go a long way to improving the general game knowledge as you progress through the game"?
Since they'd only have to pay for their very first char... yes. More chances for them to have to interact with the game because you're increasing the time their initial character has to be interactive to match something close to what a person going through the main story line would have.

Quote:
Originally Posted by Eder
This idea proposes to restrict the way everyone is allowed to play the game so that some people have to - here's a shocker - merely pay more than they do now to get rushed to places.

How does this stop someone that who has no knowledge of the game and wants to be rushed from being rushed?
It doesn't stop them, it just forces them to spend more time on their first character. Yes, opposite the entire idea of rushing, but that's why it only applies to the first character. Rushing follow ons would not be affected at all by this idea.

I do understand what you are saying, but I view it from a couple points of view.
1) The person that wants to experience the story, but then having seen it doesn't want to waste time with later characters. The kind of person that gets uptight when folks don't skip cutscenes. They'll be totally ok with the OP's idea as it won't affect them in the least.
2) The person that wants to get to the "good stuff" right away and then go back to run through the lower level areas with better skills and eq. They probably won't like that their first char has to go slow, but will still be able get to those later points with a bit more gold/time. After the first char tho... they're right where they are today and they seem pretty happy with it.
3) The person that hates to be forced into anything and wants to wander wherever the wind blows... For their first char on an account, they will have to follow some requirements, but after that its all open.

Sure, someone buying a new account will have the hassle of unlocking areas, but I personally view that as acceptable "pain" for the freedom of four more accounts.


I whole idea of unlocking later areas really harks back to the way hardcore characters in D2 were first rolled out. In order to create a hardcore character you had to beat the game first with a softcore char on your account. There was a whole industry for rushing your first softie and my guild would often provide the service to one another when we brought on a new member or new account. It was nice because it meant that in general a hardcore player had at least put a little effort into getting there. You didn't have total noobcakes running around. Yes, as the game matured there were more and more, but the precedent had been set and the HC community was always a bit more mature. Now Blizz has opened up HC to anyone by removing the softcore completion requirement. The HC community did get some more bad apples, but it resolves itself pretty quickly (thanks in part to the nature of hardcore of course).

Quote:
Originally Posted by Eder
(As an aside, I'm not sure what made you automatically think that a level 13 in Thirsty River was a rusher, or someone with "less knowledge of the game". Getting to the desert at lvl 13 isn't some incredible feat that requires superhuman skill. The guy turned out to be a jackass, but even that still doesn't mean that he got rushed there or that he would die before you. )
I did assume incorrectly and have done so in the past, but those others typically were understanding and I've had no problem letting them back in. I got lucky on this one, and I've improved my bigotry against lower levels in the desert. It was a knee jerk reaction that worked out.
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Old Jul 27, 2005, 10:08 PM // 22:08   #65
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This is really a wasteful topic about silly ranting. Who cares if there are those who want to be rushed! It's gone on in D2 for years...
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